Examples of Creating Shadows and Echoes Characters
Batz Uland, Beetle, Collegium Merchant Company Soldier
Batz Uland is a young Beetle. His player notes the Beetle Ancestor Art powers:
Art Range ANC Cost Damage Description Climbing N/A 1 point/5 meters N/A Climb sheer surfaces Enhanced Endurance N/A 4 points N/A Endurance rolls 1 Difficulty Grade easier Enhanced Willpower N/A 4 points N/A Willpower rolls 1 Difficulty Grade easier Natural Weaponry Touch N/A +2 punch Bony protrusions on knuckles His player rolls to see if Batz has Ancestor Speech or Flight - he does not.
His player rolls his characteristics:
STR 12
CON 19
SIZ 18
DEX 11
INT 15
POW 12
CHA 12His player next calculates his attributes:
Ancestor Art: 22 (POW + 10)
Damage Modifier: +1d2
Experience Modifier: 0
Healing Rate: 3
Height: 6'8"; Weight: 350 pounds (Batz is massive)
Hit Points (Batz is quite robust due to his SIZ and CON)
Each Leg: 8
Abdomen: 9
Chest: 10
Each Arm: 7
Head: 8
Initiative Bonus: 8
Luck Points: 2
Movement Rate: Standard (6 meters)Batz' player chooses the not quite usual Beetle occupation of soldier of Collegium, so he uses the Warrior Career. He determines starting values for his Standard Skills:
Skill Level Skill Level Athletics 23% Influence 24% Boating 31% Insight 27% Brawn 30% Locale 30% Conceal 23% Native Tongue 67% Customs 70% Perception 27% Dance 23% Ride 23% Deceit 27% Sing 23% Drive 23% Stealth 26% Endurance 38% Swim 31% Evade 22% Unarmed 23% First Aid 26% Willpower 24% For his Cultural Professional Skills, Batz' player chooses Commerce (INT + CHA: 27%), Courtesy (INT + CHA: 27%), and Streetwise (POW + CHA: 24%).
Due to Batz' time spent at the College's Prowess Forum, he chooses "Rapier and Buckler Duellist" as his Cultural Combat Style (STR + DEX: 23%).
He now allocates his 100 Cultural Skill Points. He must give at least 5 but no more than 15 points to each of his Cultural Standard Skills, his 3 chosen Cultural Professional Skills, and his Cultural Combat Style.
He assigns 10 points each to Conceal (now 33%) and Deceit (now 37%). He allocates 15 points to Drive Legged Automotive (now 38%). He assigns 15 points to Influence and 10 points to Insight, bringing them to 39% and 37% respectively. He assigns 5 points to Locale (now 35%) and 5 to Willpower (now 29%; he would assign more but as a Beetle his Ancestor Art gives him enhanced Willpower).
With 30 Cultural Skill Points left, he assigns 5 to Commerce (now 32%), 5 to Courtesy (now 32%), 5 to Streetwise (now 29%), and 10 to his Combat Style, bringing it to 33%.
His skills are now:
Skill Level Type Skill Level Type Athletics 23% S Influence 39% S Boating 31% S Insight 37% S Brawn 30% S Locale 35% S Conceal 33% S Native Tongue 67% S Commerce 32% P Perception 27% S Courtesy 32% P Ride 23% S Customs 70% S Sing 23% S Dance 23% S Stealth 26% S Deceit 37% S Streetwise 29% P Drive (Legged Auto) 38% S Swim 31% S Endurance 38% S Unarmed 23% S Evade 22% S Willpower 29% S First Aid 26% S
Combat Style Level Rapier and Buckler Duellist 33% For his Career Professional Skills, Batz' player chooses Craft (Blacksmith) (DEX + INT: 26%), Engineering (INT x 2: 30%), and Lore (Strategy and Tactics) (INT x 2: 30%).
As a Warrior, Batz can choose a specialty Combat Style. Due to his time drilling with a Collegium Merchant Company, he decides that his trainers felt his imposing size would terrify his opponents if he used a Great Axe. So, he picks that up as part of the Combat Style "Collegium Defender" (STR + DEX: 23%). Also included in that Combat Style is the Light Crossbow.
He now allocates his 100 Career Skill Points across his Career Standard and Career Professional Skills, and his new Combat Style. He doesn't have to allocate Skill Points to each Career Skill, but each can receive no more than 15%.
He assigns the maximum 15 to his Collegium Defender Combat Style (now 38%). He also assigns 15 points to his Rapier and Buckler Duellist Cultural Combat Style (now 48%).
He assigns 10 each to Craft (Blacksmith) (now 36%) and Engineering (now 40%).
He assigns 5 to Brawn (now 35%) and 10 Evade (now 32%). He assigns 15 to Unarmed (now 38%).
With his remaining 15 Career Skill Points, he assigns 10 to Athletics (now 33%) and 5 to Endurance (now 43%).
His skills are now:
Skill Level Type Skill Level Type Athletics 33% S First Aid 26% S Boating 31% S Influence 39% S Brawn 35% S Insight 37% S Conceal 33% S Locale 35% S Commerce 32% P Lore (Strategy and Tactics) 30% P Courtesy 32% P Native Tongue 67% S Customs 70% S Perception 27% S Craft (Blacksmith) 36% P Ride 23% S Dance 23% S Sing 23% S Deceit 37% S Stealth 26% S Drive (Legged Auto) 38% S Streetwise 29% P Endurance 43% S Swim 31% S Engineering 40% P Unarmed 38% S Evade 32% S Willpower 29% S
Combat Style Level Rapier and Buckler Duellist 48% Collegium Defender (Great Axe, Light Crossbow) 38% Batz' player may now allocate his 150 Bonus Skill Points across any of his existing skills, including a new hobby Professional Skill or Combat Style. Due to his Age Category, no skill can receive more than 15 Bonus Skill Points.
He chooses Healing (INT + POW: 27%) as his optional Professional Skill, and assigns it 15 points (now 42%).
Batz' player assigns 15 points each to his two Combat Styles, bringing them to 63% and 53% respectively.
He assigns 15 points each to Craft (Blacksmith) (now 51%), Athletics (now 48%), First Aid (now 41%), and Drive Legged Automotive (now 53%).
With his last 30 Bonus Skill Points, he assigns 10 to Stealth (now 36%), 10 to Insight (now 47%), 5 to Evade (now 37%), and 5 to Unarmed (now 43%).
His skills are now:
Skill Level Type Skill Level Type Athletics 48% S Healing 42% P Boating 31% S Influence 39% S Brawn 35% S Insight 47% S Conceal 33% S Locale 35% S Commerce 32% P Lore (Strategy and Tactics) 30% P Courtesy 32% P Native Tongue 67% S Customs 70% S Perception 27% S Craft (Blacksmith) 51% P Ride 23% S Dance 23% S Sing 23% S Deceit 37% S Stealth 36% S Drive (Legged Auto) 53% S Streetwise 29% P Endurance 43% S Swim 31% S Engineering 40% P Unarmed 43% S Evade 37% S Willpower 29% S First Aid 41% S
Combat Style Level Rapier and Buckler Duellist 63% Collegium Defender (Great Axe, Light Crossbow) 53%
Tarus Balkin, Ant, Artificer, Sarnesh Renegade
Voy Charna, Soldier Beetle, Airship Sailor
Styg Orin, Grasshopper Mage
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