Examples of Creating Shadows and Echoes Characters

Batz Uland, Beetle, Collegium Merchant Company Soldier

Batz Uland is a young Beetle. His player notes the Beetle Ancestor Art powers:

ArtRangeANC CostDamageDescription
ClimbingN/A1 point/5 metersN/AClimb sheer surfaces
Enhanced EnduranceN/A4 pointsN/AEndurance rolls 1 Difficulty Grade easier
Enhanced WillpowerN/A4 pointsN/AWillpower rolls 1 Difficulty Grade easier
Natural WeaponryTouchN/A+2 punchBony protrusions on knuckles

His player rolls to see if Batz has Ancestor Speech or Flight - he does not.

His player rolls his characteristics:

STR 12
CON 19
SIZ 18
DEX 11
INT 15
POW 12
CHA 12

His player next calculates his attributes:

Ancestor Art: 22 (POW + 10)
Damage Modifier: +1d2
Experience Modifier: 0
Healing Rate: 3
Height: 6'8"; Weight: 350 pounds (Batz is massive)
Hit Points (Batz is quite robust due to his SIZ and CON)
    Each Leg: 8
    Abdomen: 9
    Chest: 10
    Each Arm: 7
    Head: 8
Initiative Bonus: 8
Luck Points: 2
Movement Rate: Standard (6 meters)

Batz' player chooses the not quite usual Beetle occupation of soldier of Collegium, so he uses the Warrior Career. He determines starting values for his Standard Skills:

SkillLevelSkillLevel
Athletics23%Influence24%
Boating31%Insight27%
Brawn30%Locale30%
Conceal23%Native Tongue67%
Customs70%Perception27%
Dance23%Ride23%
Deceit27%Sing23%
Drive23%Stealth26%
Endurance38%Swim31%
Evade22%Unarmed23%
First Aid26%Willpower24%

For his Cultural Professional Skills, Batz' player chooses Commerce (INT + CHA: 27%), Courtesy (INT + CHA: 27%), and Streetwise (POW + CHA: 24%).

Due to Batz' time spent at the College's Prowess Forum, he chooses "Rapier and Buckler Duellist" as his Cultural Combat Style (STR + DEX: 23%).

He now allocates his 100 Cultural Skill Points. He must give at least 5 but no more than 15 points to each of his Cultural Standard Skills, his 3 chosen Cultural Professional Skills, and his Cultural Combat Style.

He assigns 10 points each to Conceal (now 33%) and Deceit (now 37%). He allocates 15 points to Drive Legged Automotive (now 38%). He assigns 15 points to Influence and 10 points to Insight, bringing them to 39% and 37% respectively. He assigns 5 points to Locale (now 35%) and 5 to Willpower (now 29%; he would assign more but as a Beetle his Ancestor Art gives him enhanced Willpower).

With 30 Cultural Skill Points left, he assigns 5 to Commerce (now 32%), 5 to Courtesy (now 32%), 5 to Streetwise (now 29%), and 10 to his Combat Style, bringing it to 33%.

His skills are now:

SkillLevelTypeSkillLevelType
Athletics23%SInfluence39%S
Boating31%SInsight37%S
Brawn30%SLocale35%S
Conceal33%SNative Tongue67%S
Commerce32%PPerception27%S
Courtesy32%PRide23%S
Customs70%SSing23%S
Dance23%SStealth26%S
Deceit37%SStreetwise29%P
Drive (Legged Auto)38%SSwim31%S
Endurance38%SUnarmed23%S
Evade22%SWillpower29%S
First Aid26%S
Combat StyleLevel
Rapier and Buckler Duellist33%

For his Career Professional Skills, Batz' player chooses Craft (Blacksmith) (DEX + INT: 26%), Engineering (INT x 2: 30%), and Lore (Strategy and Tactics) (INT x 2: 30%).

As a Warrior, Batz can choose a specialty Combat Style. Due to his time drilling with a Collegium Merchant Company, he decides that his trainers felt his imposing size would terrify his opponents if he used a Great Axe. So, he picks that up as part of the Combat Style "Collegium Defender" (STR + DEX: 23%). Also included in that Combat Style is the Light Crossbow.

He now allocates his 100 Career Skill Points across his Career Standard and Career Professional Skills, and his new Combat Style. He doesn't have to allocate Skill Points to each Career Skill, but each can receive no more than 15%.

He assigns the maximum 15 to his Collegium Defender Combat Style (now 38%). He also assigns 15 points to his Rapier and Buckler Duellist Cultural Combat Style (now 48%).

He assigns 10 each to Craft (Blacksmith) (now 36%) and Engineering (now 40%).

He assigns 5 to Brawn (now 35%) and 10 Evade (now 32%). He assigns 15 to Unarmed (now 38%).

With his remaining 15 Career Skill Points, he assigns 10 to Athletics (now 33%) and 5 to Endurance (now 43%).

His skills are now:

SkillLevelTypeSkillLevelType
Athletics33%SFirst Aid26%S
Boating31%SInfluence39%S
Brawn35%SInsight37%S
Conceal33%SLocale35%S
Commerce32%PLore (Strategy and Tactics)30%P
Courtesy32%PNative Tongue67%S
Customs70%SPerception27%S
Craft (Blacksmith)36%PRide23%S
Dance23%SSing23%S
Deceit37%SStealth26%S
Drive (Legged Auto)38%SStreetwise29%P
Endurance43%SSwim31%S
Engineering40%PUnarmed38%S
Evade32%SWillpower29%S
Combat StyleLevel
Rapier and Buckler Duellist48%
Collegium Defender (Great Axe, Light Crossbow)38%

Batz' player may now allocate his 150 Bonus Skill Points across any of his existing skills, including a new hobby Professional Skill or Combat Style. Due to his Age Category, no skill can receive more than 15 Bonus Skill Points.

He chooses Healing (INT + POW: 27%) as his optional Professional Skill, and assigns it 15 points (now 42%).

Batz' player assigns 15 points each to his two Combat Styles, bringing them to 63% and 53% respectively.

He assigns 15 points each to Craft (Blacksmith) (now 51%), Athletics (now 48%), First Aid (now 41%), and Drive Legged Automotive (now 53%).

With his last 30 Bonus Skill Points, he assigns 10 to Stealth (now 36%), 10 to Insight (now 47%), 5 to Evade (now 37%), and 5 to Unarmed (now 43%).

His skills are now:

SkillLevelTypeSkillLevelType
Athletics48%SHealing42%P
Boating31%SInfluence39%S
Brawn35%SInsight47%S
Conceal33%SLocale35%S
Commerce32%PLore (Strategy and Tactics)30%P
Courtesy32%PNative Tongue67%S
Customs70%SPerception27%S
Craft (Blacksmith)51%PRide23%S
Dance23%SSing23%S
Deceit37%SStealth36%S
Drive (Legged Auto)53%SStreetwise29%P
Endurance43%SSwim31%S
Engineering40%PUnarmed43%S
Evade37%SWillpower29%S
First Aid41%S
Combat StyleLevel
Rapier and Buckler Duellist63%
Collegium Defender (Great Axe, Light Crossbow)53%

Tarus Balkin, Ant, Artificer, Sarnesh Renegade

Voy Charna, Soldier Beetle, Airship Sailor

Styg Orin, Grasshopper Mage

 


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