Combat

Combat and Movement
Flight
Action Points

Combat and Movement

SAE uses the Destined combat rules.

Flight

Combat Style actions are generally capped to the Flight skill when flying.

Action Points

SAE uses alternative rules to determine Action Points (AP).

Roll initiative normally, then consult the table below. AP and order of action are indicated by the table. Note the values for the fastest combatant and their 3rd AP. Any combatants with 2nd or 3rd APs below that do not receive APs those 2nd or 3rd values in a round.

First AP2nd AP3rd AP
281910
27189
26189
25179
24168
23168
22158
21147
20147
19137
18126
17126
16116
15105
14105
1395
1284
1184
1074

Examples

A combat with combatants A, B, and C takes place. A gets an initiative of 24, B gets an initiative of 22, and C gets an initiative of 17.

A receives 3 APs and may act on initiative 24 (1st cycle), initiative 16 (2nd cycle), and initiative 8 (3rd cycle).
B receives 3 APs and may act on initiative 22 (1st cycle), initiative 15 (2nd cycle), and initiative 8 (3rd cycle).
C receives 2 APs because their 3rd potential AP is below A's 3rd AP. C may act on iniative 17 (1st cycle), and initiative 12 (2nd cycle).

A combat with combatants A, B, and C takes place. A gets an initiative of 25, B gets an initiative of 15, and C gets an initiative of 12.

A receives 3 APs and may act on initiative 25 (1st cycle), initiative 17 (2nd cycle), and initiative 9 (3rd cycle).
B receives 2 APs because their 3rd potential AP is below A's 3rd AP. B may act on initiative 15 (1st cycle), and initiative 10 (2nd cycle).
C receives 1 AP because their 2nd and 3rd potential APs are below A's 3rd AP. C may act on initiative 12 (1st cycle).

The table above is the likely range for most characters and NPCs; the table below is a more complete range.

First AP2nd AP3rd AP
402714
392613
382613
372513
362412
352412
342312
332211
322211
312111
302010
292010
281910
27189
26189
25179
24168
23168
22158
21147
20147
19137
18126
17126
16116
15105
14105
1395
1284
1184
1074
9613
863
753
642
542
432
32-
2--
1--
1

2nd and 3rd actions for this and lower initiatives don't make much sense.

 


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