Notes on Canon
The setting for Shadows and Echoes is partially inspired by the Shadows/Echoes novels. There's canon and then there's playability, and Shadows and Echoes breaks canon for playability. It's not meant to be the exact world and timeline. If it were there would be definite limitations on what was doable simply because deviating from the storylines would break canon.
For example, in Shadows and Echoes, magic is much more widespread. Cities and nation-states that are not prominent in the storylines are hotbeds of adventure and excitement. Kinden and True People don't freak out in each other's lands. Kinden that don't have large roles in the stories are more badass, and have more might and sway. Game campaigns or sessions could take place during any time period or time periods that would make no sense from a canon perspective, and could have mashups of things that didn't exist at the same point in time in the storylines. Things are more open to interpretation, in the name of fun and playability.
The Mythras game system, rules, etc. are copyright The Design Mechanism.
All of Adrian Tchaikovsky's literature, stories, etc. are copyright Adrian Tchaikovsky.
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