The Gifts of the Ancestors

Kinden Ancestor Art
   Common Ancestor Art
   Ant Ancestor Art
   Bee Ancestor Art
   Beetle Ancestor Art
   Dragonfly Ancestor Art
   Fly Ancestor Art
   Grasshopper Ancestor Art
   Mantis Ancestor Art
   Mole Cricket Ancestor Art
   Moth Ancestor Art
   Roach Ancestor Art
   Soldier Beetle Ancestor Art
   Scorpion Ancestor Art
   Spider Ancestor Art
   Wasp Ancestor Art

Kinden Aptitude and Artifice

Kinden Magic

True People Stepping

True People Shamanism

Champions and Weaponsmasters

Kinden Ancestor Art

All kinden have an intrinsic spiritual relationship with their animal Ancestor. Some, like Beetles, try to distance themselves from a more primal interpretation, finding that a bit too close to the worship of gods. They cloak the Ancestor in notions of an ideal form, finding it more intellectually palatable. Nevertheless, all kinden can develop Ancestor Art. Meditation is the most common technique that opens kinden to the Art; pre-adolescent children start training to develop their Art. Some Art powers manifest during periods of intense stress or as the result of events of great personal importance.

Art powers corresponding to characteristics of the Ancestor's animal are common; more esoteric Art powers may be accessed by studying, meditation, or being exposed to Magic.

For the most part, it is always possible to invoke Ancestor Art that one possesses. However, the strength or power varies by individual.

Common Ancestor Art

All kinden have the potential for Climbing and Ancestor Speech. Climbing is universal. Some individuals have Ancestor Speech innately, but most must spend significant time in meditation to unlock this Art.

ArtRangeANC CostDamageDescriptionOccurrence
ClimbingN/A1 point/5 metersN/AClimb sheer surfaces100%
Ancestor SpeechVariableVariableN/ACommunicate with and control Ancestor kin10%; can train through meditation

Ant Ancestor Art

ArtRangeANC CostDamageDescriptionOccurrence
Acid HandTouch2 points/use1d3Corrosive acid produced from hands70%
Enhanced Strength1N/A4 pointsN/ABrawn rolls 1 Difficulty Grade easier99%
MindlinkVariableN/AN/ATelepathy; generally only works with other members of the same city99%
Natural WeaponryTouchN/A+2 punchBony protrusions on knuckles99%
1

Stackable up to twice per roll.

Other Ant Ancestor Art Powers

Ants naturally have the Formation Fighting Combat Style Trait if they are fighting while Mindlinked with other Ants. See also the Ant Mindlinked Combat Style.

Bee Ancestor Art

ArtRangeANC CostDamageDescriptionOccurrence
Acid HandTouch2 points/use1d3Corrosive acid produced from hands70%
FlightN/A1 point/mileN/AArt wings that allow flying99%
MindlinkVariableN/AN/ATelepathy; generally only works with other members of the same city15%
Natural WeaponryTouchN/A1d4Fist blades99%
Sting5 meters5 points/use1d4Energy bolt from hands99%

Flight

Bee flight starts at DEX x 4.

Beetle Ancestor Art

ArtRangeANC CostDamageDescriptionOccurrence
Enhanced Endurance2N/A4 pointsN/AEndurance rolls 1 Difficulty Grade easier99%
Enhanced Willpower2N/A4 pointsN/AWillpower rolls 1 Difficulty Grade easier99%
FlightN/A3 points/mileN/AArt wings that allow flying15%; can train through meditation
Natural WeaponryTouchN/A+2 punchBony protrusions on knuckles99%

Flight

Beetle flight starts at DEX x 2.

2

Stackable up to twice per roll.

Dragonfly Ancestor Art

ArtRangeANC CostDamageDescriptionOccurrence
DarksightN/AN/AN/ASight in near darkness99%
Enhanced Athletics3N/A4 pointsN/AAthletics rolls 1 Difficulty Grade easier99%
FlightN/A1 point/mileN/AArt wings that allow flying99%
Natural WeaponryTouchN/A1d4Thumb blades99%

Flight

Dragonfly flight starts at DEX x 4.

3

Stackable up to twice per roll.

Other Dragonfly Ancestor Art Powers

Dragonflies naturally have the Do or Die Combat Style Trait regardless of weapons used. If one or no weapons are held, a Dragonfly can use thumb blades as the second (or both) weapon.

Fly Ancestor Art

ArtRangeANC CostDamageDescriptionOccurrence
Danger Sense10 meters3 points/useN/A75% chance to sense imminent attack99%
FlightN/A1 point/2 milesN/AArt wings that allow flying99%
Quick ReactionsN/A10 points/useN/AExtra Action Point99%

Danger Sense

Flies have an uncanny way of knowing when they're about to be the target of something bad. The Danger Sense Art and the 3 ANC point associated cost may be initiated by a player or by the Games Master. If the character has less than 3 ANC, Danger Sense can't be initiated.

Flight

Fly flight starts at DEX x 5.

Quick Reactions

Flies can not only sense danger, Great Fly has given them the Art to react more quickly than others. This shows up in the form of granting extra Action Points in a combat round for 5 points of ANC each. A Fly can use this Art at the start of their Turn in any Cycle in a combat round, even if they would otherwise have no more Action Points.

Other Fly Ancestor Art Powers

Flies naturally have the Daredevil Combat Style Trait regardless of Combat Style being used, allowing them to Evade without ending up prone.

Grasshopper Ancestor Art

ArtRangeANC CostDamageDescriptionOccurrence
DarksightN/AN/AN/ASight in near darkness99%
FlightN/A3 points/mileN/AArt wings that allow flying35%; can train through meditation
JumpN/A3 points/jumpN/ASuperhero style jumping99%

Flight

Grasshoppers are clumsy fliers but a bit better than Beetles; base chance is DEX x 3.

Grasshopper Jump

Grasshoppers may jump vertically ANC meters, and horizontally roughly ANC * 5 meters. When jumping both vertically and horizontally, those limits are halved.

Jump allows Grasshoppers to fall a similar distance without injury.

Mantis Ancestor Art

ArtRangeANC CostDamageDescriptionOccurrence
CamouflageN/A4 points/minuteN/AChameleon-like blending in w/background35%
Danger Sense10 meters4 points/useN/A75% chance to sense imminent attack99%
DarksightN/AN/AN/ASight in near darkness99%
FlightN/A3 points/mileN/AArt wings that allow flying50%
Natural WeaponryTouchN/A1d6Forearm spikes99%

Camouflage

Some Mantids have the ability to blend in with their backgrounds, causing those attempting to spot them to have a penalty of 2 Difficulty Grades.

Danger Sense

Mantids have an uncanny way of knowing when they're about to be the target of something bad. The Danger Sense Art and the 4 ANC point associated cost may be initiated by a player or by the Games Master. If the character has less than 4 ANC, Danger Sense can't be initiated.

Flight

Mantid flight starts at DEX x 3.

Other Mantis Ancestor Art Powers

Mantids naturally have the Daredevil Combat Style Trait regardless of Combat Style being used, allowing them to Evade without ending up prone.

Mole Cricket Ancestor Art

ArtRangeANC CostDamageDescriptionOccurrence
Earth ShapingTouch1 point/100 pounds shapedN/AShaping, moving, digging, etc. with and through earth and rock100%
Enhanced Brawn4N/A2 pointsN/ABrawn rolls 1 Difficulty Grade Easier99%
4

Stackable up to twice per roll.

Moth Ancestor Art

ArtRangeANC CostDamageDescriptionOccurrence
DarksightN/AN/AN/ASight in near darkness99%
Enhanced Insight5N/A3 pointsN/AInsight rolls 1 Difficulty Grade Easier99%
FlightN/A1 point/2 milesN/AArt wings that allow flying99%

Flight

Moth flight starts at DEX x 4.

5

Stackable up to twice per roll.

Roach Ancestor Art

ArtRangeANC CostDamageDescriptionOccurrence
CamouflageN/A1 point/minuteN/AChameleon-like blending in w/background99%
Danger Sense10 meters4 points/useN/A75% chance to sense imminent attack99%
Decompose WoodTouch3 points/useN/ADestroy or decompose 1 pound or 1/2 yard of wood (1 inch thick)99%
DarksightN/AN/AN/ASight in near darkness99%
Enhanced Insight6N/A3 pointsN/AInsight rolls 1 Difficulty Grade Easier99%
FlightN/A3 points/mileN/AArt wings that allow flying50%

Camouflage

Roaches have the ability to blend in with their backgrounds, causing those attempting to spot them to have a penalty of 2 Difficulty Grades.

Danger Sense

Roaches have an uncanny way of knowing when they're about to be the target of something bad. The Danger Sense Art and the 4 ANC point associated cost may be initiated by a player or by the Games Master. If the character has less than 4 ANC, Danger Sense can't be initiated.

Flight

Like Beetles, Roaches are clumsy fliers; base chance is DEX x 2.

6

Stackable up to twice per roll.

Soldier Beetle Ancestor Art

ArtRangeANC CostDamageDescriptionOccurrence
Acid HandTouch2 points/use1d3Corrosive acid produced from hands30%
MindlinkVariableN/AN/ATelepathy; generally only works with other members of the same city5%
Natural WeaponryTouchN/A+2 punchBony protrusions on knuckles95%

Scorpion Ancestor Art

ArtRangeANC CostDamageDescriptionOccurrence
Natural WeaponryTouchN/A1d6Claws99%

Other Scorpion Ancestor Art Powers

Scorpions have received naturally tough skin from Great Scorpion. They have 1 point of natural armor in every location.

Spider Ancestor Art

ArtRangeANC CostDamageDescriptionOccurrence
DarksightN/AN/AN/ASight in near darkness99%
Enhanced Influence7N/A4 pointsN/AInfluence rolls 1 Difficulty Grade Easier99%
Natural WeaponryTouchN/A+2 punchKnuckle spines99%
PoisonTouch5 points/ConditionSee notesPoison of potency ANC via touch on skin99%
WebTouch4 pointsN/ASee notes99%

Spider Poison

Potency: Current ANC
Resistance: Current ANC vs. target's current ANC
Onset Time: Current ANC / 3 in minutes, round up
Duration: Current ANC in minutes
Conditions: Choose from the Mythras Disease and Poison Conditions table, except Bleeding, Death, or Maiming.
Note that if chosen, the Asphyxiation Condition is shortness of breath rather than total respiratory collapse.

Spider Web

The Spider Web Art allows Spiders to generate sticky clumps or strings of web from their palms. This may be used in a variety of ways, including stopping up locks or doors, bundling or tying things together (including hands or wrists), etc.

7

Stackable up to twice per roll.

Wasp Ancestor Art

ArtRangeANC CostDamageDescriptionOccurrence
FlightN/A1 point/mileN/AArt wings that allow flying99%
MindlinkVariableN/AN/ATelepathy; generally only works with other members of the same city5%
Natural WeaponryTouchN/A+2 punchKnuckle spines30%
Sting7 meters4 points/use1d6Energy bolt from hands99%

Flight

Wasps are facile fliers; base chance is DEX x 4.

Ancestor Art Points

WIP

Kinden Aptitude and Artifice

See Artifice.

Kinden Magic

See Magic.

True People Stepping

True People Shamanism

Champions and Weaponsmasters

The Champions of the True People and the Weaponsmasters of the kinden are both reflections of an individual's connection with their Ancestor. This connection is deep and meaningful with Champions and Weaponsmasters, and grants those so chosen special status and abilities.

The Mythras Cults & Brotherhood rules are used as a framework for Champions and Weaponsmasters.

Champions

Weaponsmasters

 


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