The Gifts of the Ancestors
Kinden Ancestor Art
Common Ancestor Art
Ant Ancestor Art
Bee Ancestor Art
Beetle Ancestor Art
Dragonfly Ancestor Art
Fly Ancestor Art
Grasshopper Ancestor Art
Mantis Ancestor Art
Mole Cricket Ancestor Art
Moth Ancestor Art
Roach Ancestor Art
Soldier Beetle Ancestor Art
Scorpion Ancestor Art
Spider Ancestor Art
Wasp Ancestor Art
Kinden Ancestor Art
All kinden have an intrinsic spiritual relationship with their animal Ancestor. Some, like Beetles, try to distance themselves from a more primal interpretation, finding that a bit too close to the worship of gods. They cloak the Ancestor in notions of an ideal form, finding it more intellectually palatable. Nevertheless, all kinden can develop Ancestor Art. Meditation is the most common technique that opens kinden to the Art; pre-adolescent children start training to develop their Art. Some Art powers manifest during periods of intense stress or as the result of events of great personal importance.
Art powers corresponding to characteristics of the Ancestor's animal are common; more esoteric Art powers may be accessed by studying, meditation, or being exposed to Magic.
For the most part, it is always possible to invoke Ancestor Art that one possesses. However, the strength or power varies by individual.
Common Ancestor Art
All kinden have the potential for Climbing and Ancestor Speech. Climbing is universal. Some individuals have Ancestor Speech innately, but most must spend significant time in meditation to unlock this Art.
Art | Range | ANC Cost | Damage | Description | Occurrence |
---|---|---|---|---|---|
Climbing | N/A | 1 point/5 meters | N/A | Climb sheer surfaces | 100% |
Ancestor Speech | Variable | Variable | N/A | Communicate with and control Ancestor kin | 10%; can train through meditation |
Ant Ancestor Art
Art | Range | ANC Cost | Damage | Description | Occurrence |
---|---|---|---|---|---|
Acid Hand | Touch | 2 points/use | 1d3 | Corrosive acid produced from hands | 70% |
Enhanced Strength1 | N/A | 4 points | N/A | Brawn rolls 1 Difficulty Grade easier | 99% |
Mindlink | Variable | N/A | N/A | Telepathy; generally only works with other members of the same city | 99% |
Natural Weaponry | Touch | N/A | +2 punch | Bony protrusions on knuckles | 99% |
Stackable up to twice per roll.
Other Ant Ancestor Art Powers
Ants naturally have the Formation Fighting Combat Style Trait if they are fighting while Mindlinked with other Ants. See also the Ant Mindlinked Combat Style.
Bee Ancestor Art
Art | Range | ANC Cost | Damage | Description | Occurrence |
---|---|---|---|---|---|
Acid Hand | Touch | 2 points/use | 1d3 | Corrosive acid produced from hands | 70% |
Flight | N/A | 1 point/mile | N/A | Art wings that allow flying | 99% |
Mindlink | Variable | N/A | N/A | Telepathy; generally only works with other members of the same city | 15% |
Natural Weaponry | Touch | N/A | 1d4 | Fist blades | 99% |
Sting | 5 meters | 5 points/use | 1d4 | Energy bolt from hands | 99% |
Flight
Bee flight starts at DEX x 4.
Beetle Ancestor Art
Art | Range | ANC Cost | Damage | Description | Occurrence |
---|---|---|---|---|---|
Enhanced Endurance2 | N/A | 4 points | N/A | Endurance rolls 1 Difficulty Grade easier | 99% |
Enhanced Willpower2 | N/A | 4 points | N/A | Willpower rolls 1 Difficulty Grade easier | 99% |
Flight | N/A | 3 points/mile | N/A | Art wings that allow flying | 15%; can train through meditation |
Natural Weaponry | Touch | N/A | +2 punch | Bony protrusions on knuckles | 99% |
Flight
Beetle flight starts at DEX x 2.
Stackable up to twice per roll.
Dragonfly Ancestor Art
Art | Range | ANC Cost | Damage | Description | Occurrence |
---|---|---|---|---|---|
Darksight | N/A | N/A | N/A | Sight in near darkness | 99% |
Enhanced Athletics3 | N/A | 4 points | N/A | Athletics rolls 1 Difficulty Grade easier | 99% |
Flight | N/A | 1 point/mile | N/A | Art wings that allow flying | 99% |
Natural Weaponry | Touch | N/A | 1d4 | Thumb blades | 99% |
Flight
Dragonfly flight starts at DEX x 4.
Stackable up to twice per roll.
Other Dragonfly Ancestor Art Powers
Dragonflies naturally have the Do or Die Combat Style Trait regardless of weapons used. If one or no weapons are held, a Dragonfly can use thumb blades as the second (or both) weapon.
Fly Ancestor Art
Art | Range | ANC Cost | Damage | Description | Occurrence |
---|---|---|---|---|---|
Danger Sense | 10 meters | 3 points/use | N/A | 75% chance to sense imminent attack | 99% |
Flight | N/A | 1 point/2 miles | N/A | Art wings that allow flying | 99% |
Quick Reactions | N/A | 10 points/use | N/A | Extra Action Point | 99% |
Danger Sense
Flies have an uncanny way of knowing when they're about to be the target of something bad. The Danger Sense Art and the 3 ANC point associated cost may be initiated by a player or by the Games Master. If the character has less than 3 ANC, Danger Sense can't be initiated.
Flight
Fly flight starts at DEX x 5.
Quick Reactions
Flies can not only sense danger, Great Fly has given them the Art to react more quickly than others. This shows up in the form of granting extra Action Points in a combat round for 5 points of ANC each. A Fly can use this Art at the start of their Turn in any Cycle in a combat round, even if they would otherwise have no more Action Points.
Other Fly Ancestor Art Powers
Flies naturally have the Daredevil Combat Style Trait regardless of Combat Style being used, allowing them to Evade without ending up prone.
Grasshopper Ancestor Art
Art | Range | ANC Cost | Damage | Description | Occurrence |
---|---|---|---|---|---|
Darksight | N/A | N/A | N/A | Sight in near darkness | 99% |
Flight | N/A | 3 points/mile | N/A | Art wings that allow flying | 35%; can train through meditation |
Jump | N/A | 3 points/jump | N/A | Superhero style jumping | 99% |
Flight
Grasshoppers are clumsy fliers but a bit better than Beetles; base chance is DEX x 3.
Grasshopper Jump
Grasshoppers may jump vertically ANC meters, and horizontally roughly ANC * 5 meters. When jumping both vertically and horizontally, those limits are halved.
Jump allows Grasshoppers to fall a similar distance without injury.
Mantis Ancestor Art
Art | Range | ANC Cost | Damage | Description | Occurrence |
---|---|---|---|---|---|
Camouflage | N/A | 4 points/minute | N/A | Chameleon-like blending in w/background | 35% |
Danger Sense | 10 meters | 4 points/use | N/A | 75% chance to sense imminent attack | 99% |
Darksight | N/A | N/A | N/A | Sight in near darkness | 99% |
Flight | N/A | 3 points/mile | N/A | Art wings that allow flying | 50% |
Natural Weaponry | Touch | N/A | 1d6 | Forearm spikes | 99% |
Camouflage
Some Mantids have the ability to blend in with their backgrounds, causing those attempting to spot them to have a penalty of 2 Difficulty Grades.
Danger Sense
Mantids have an uncanny way of knowing when they're about to be the target of something bad. The Danger Sense Art and the 4 ANC point associated cost may be initiated by a player or by the Games Master. If the character has less than 4 ANC, Danger Sense can't be initiated.
Flight
Mantid flight starts at DEX x 3.
Other Mantis Ancestor Art Powers
Mantids naturally have the Daredevil Combat Style Trait regardless of Combat Style being used, allowing them to Evade without ending up prone.
Mole Cricket Ancestor Art
Art | Range | ANC Cost | Damage | Description | Occurrence |
---|---|---|---|---|---|
Earth Shaping | Touch | 1 point/100 pounds shaped | N/A | Shaping, moving, digging, etc. with and through earth and rock | 100% |
Enhanced Brawn4 | N/A | 2 points | N/A | Brawn rolls 1 Difficulty Grade Easier | 99% |
Stackable up to twice per roll.
Moth Ancestor Art
Art | Range | ANC Cost | Damage | Description | Occurrence |
---|---|---|---|---|---|
Darksight | N/A | N/A | N/A | Sight in near darkness | 99% |
Enhanced Insight5 | N/A | 3 points | N/A | Insight rolls 1 Difficulty Grade Easier | 99% |
Flight | N/A | 1 point/2 miles | N/A | Art wings that allow flying | 99% |
Flight
Moth flight starts at DEX x 4.
Stackable up to twice per roll.
Roach Ancestor Art
Art | Range | ANC Cost | Damage | Description | Occurrence |
---|---|---|---|---|---|
Camouflage | N/A | 1 point/minute | N/A | Chameleon-like blending in w/background | 99% |
Danger Sense | 10 meters | 4 points/use | N/A | 75% chance to sense imminent attack | 99% |
Decompose Wood | Touch | 3 points/use | N/A | Destroy or decompose 1 pound or 1/2 yard of wood (1 inch thick) | 99% |
Darksight | N/A | N/A | N/A | Sight in near darkness | 99% |
Enhanced Insight6 | N/A | 3 points | N/A | Insight rolls 1 Difficulty Grade Easier | 99% |
Flight | N/A | 3 points/mile | N/A | Art wings that allow flying | 50% |
Camouflage
Roaches have the ability to blend in with their backgrounds, causing those attempting to spot them to have a penalty of 2 Difficulty Grades.
Danger Sense
Roaches have an uncanny way of knowing when they're about to be the target of something bad. The Danger Sense Art and the 4 ANC point associated cost may be initiated by a player or by the Games Master. If the character has less than 4 ANC, Danger Sense can't be initiated.
Flight
Like Beetles, Roaches are clumsy fliers; base chance is DEX x 2.
Stackable up to twice per roll.
Soldier Beetle Ancestor Art
Art | Range | ANC Cost | Damage | Description | Occurrence |
---|---|---|---|---|---|
Acid Hand | Touch | 2 points/use | 1d3 | Corrosive acid produced from hands | 30% |
Mindlink | Variable | N/A | N/A | Telepathy; generally only works with other members of the same city | 5% |
Natural Weaponry | Touch | N/A | +2 punch | Bony protrusions on knuckles | 95% |
Scorpion Ancestor Art
Art | Range | ANC Cost | Damage | Description | Occurrence |
---|---|---|---|---|---|
Natural Weaponry | Touch | N/A | 1d6 | Claws | 99% |
Other Scorpion Ancestor Art Powers
Scorpions have received naturally tough skin from Great Scorpion. They have 1 point of natural armor in every location.
Spider Ancestor Art
Art | Range | ANC Cost | Damage | Description | Occurrence |
---|---|---|---|---|---|
Darksight | N/A | N/A | N/A | Sight in near darkness | 99% |
Enhanced Influence7 | N/A | 4 points | N/A | Influence rolls 1 Difficulty Grade Easier | 99% |
Natural Weaponry | Touch | N/A | +2 punch | Knuckle spines | 99% |
Poison | Touch | 5 points/Condition | See notes | Poison of potency ANC via touch on skin | 99% |
Web | Touch | 4 points | N/A | See notes | 99% |
Spider Poison
Potency: Current ANC
Resistance: Current ANC vs. target's current ANC
Onset Time: Current ANC / 3 in minutes, round up
Duration: Current ANC in minutes
Conditions: Choose from the Mythras Disease and Poison Conditions table, except Bleeding, Death, or Maiming.
Note that if chosen, the Asphyxiation Condition is shortness of breath rather than total respiratory collapse.
Spider Web
The Spider Web Art allows Spiders to generate sticky clumps or strings of web from their palms. This may be used in a variety of ways, including stopping up locks or doors, bundling or tying things together (including hands or wrists), etc.
Stackable up to twice per roll.
Wasp Ancestor Art
Art | Range | ANC Cost | Damage | Description | Occurrence |
---|---|---|---|---|---|
Flight | N/A | 1 point/mile | N/A | Art wings that allow flying | 99% |
Mindlink | Variable | N/A | N/A | Telepathy; generally only works with other members of the same city | 5% |
Natural Weaponry | Touch | N/A | +2 punch | Knuckle spines | 30% |
Sting | 7 meters | 4 points/use | 1d6 | Energy bolt from hands | 99% |
Flight
Wasps are facile fliers; base chance is DEX x 4.
Ancestor Art Points
WIP
Kinden Aptitude and Artifice
See Artifice.
Kinden Magic
See Magic.
True People Stepping
True People Shamanism
Champions and Weaponsmasters
The Champions of the True People and the Weaponsmasters of the kinden are both reflections of an individual's connection with their Ancestor. This connection is deep and meaningful with Champions and Weaponsmasters, and grants those so chosen special status and abilities.
The Mythras Cults & Brotherhood rules are used as a framework for Champions and Weaponsmasters.
Champions
Weaponsmasters
The Mythras game system, rules, etc. are copyright The Design Mechanism.
All of Adrian Tchaikovsky's literature, stories, etc. are copyright Adrian Tchaikovsky.
Material on this site not covered by other ownership or copyright statements is Copyright © 2022 Robert Prince.