Weapons and Armor
Kinden-Specific Weapons
Two Handed Weapons
Weapon | Damage | Size | Reach | Combat Effects | ENC | AP/HP | Traits |
---|---|---|---|---|---|---|---|
Dragonfly Double Sword | 1d8 | L | L | Bleed, Impale, Sunder | 2 | 5/11 | Double Ended |
Grasshopper Polearm | 1d8 + 2 | L | VL | Bleed, Impale, Sunder | 2 | 4/10 | Double Ended |
Dragonfly Double Sword
Similar to a double-ended Japanese Katana.
Grasshopper Polearm
Similar to a double-ended Japanese Naginata.
Artifice Missile Weapons
Nailbows are essentially firearms. Long nailbows are rifles, usually single shot (repeating, magazine-fed nailbows exist but are most often military weapons). Hand nailbows are pistols, currently available in single, two, and four shot versions (two and four shot hand nailbows are like oversized derringers). Impale effects only grant the choice of two damage rolls rather than secondary impaling effects.
Scatterbows are essentially shotguns. For short range use, they shoot ammunition that consists of 3 - 6 pellets, generally metal. These nasty weapons are mostly the tools of some military units and are quite rare, but are becoming more common in civilian use.
Crossbows are available in light, heavy, magazine-fed repeating, and hand (pistol) versions.
Snapbows are high-powered airguns, currently seen in long and hand (pistol) versions. Impale effects only grant the choice of two damage rolls rather than secondary impaling effects.
Weapon | Damage | Force | Range | Load | Combat Effects |
---|---|---|---|---|---|
Crossbow, Hand | 1d4+1 | S | 3/10/15 | 2 | Impale |
Crossbow, Light | 1d8 | L | 20/100/200 | 3 | Impale |
Crossbow, Heavy | 1d10 | H | 20/150/300 | 4 | Impale, Sunder |
Crossbow, Repeating | 1d8 | L | 20/100/200 | 5 | Impale, Sunder |
Nailbow, Long | 1d8+2 | H | 30/200/300 | 2 | Bleed, Impale, Sunder |
Nailbow, Long, Marksman1 | 1d8+2 | H | 60/300/400 | 2 | Bleed, Impale, Overpenetration, Sunder |
Nailbow, Long, Repeating | 1d8+2 | H | 20/150/200 | 5 | Bleed, Impale, Sunder |
Nailbow, Hand Single | 1d6 | L | 5/10/15 | 1 | Bleed |
Nailbow, Hand Double2 | 1d6 | L | 5/10/15 | 2 | Bleed, Sunder3 |
Nailbow, Hand Quad2 | 1d6 | L | 5/10/15 | 3 | Bleed, Sunder3 |
Scatterbow4 | 1d12+2 | H | 5/15/20 | 2 | Bleed, Stun Location, Sunder |
Snapbow, Long | 1d8+2 | H | 30/200/300 | 4 | Bleed, Impale, Sunder |
Snapbow, Hand | 1d6 | L | 3/10/15 | 4 | Bleed |
1 A marksman rifle has specialized mechanical or optical sights. The user must using Aiming for one full Combat Round to achieve the additional range and the Overpenetration effect. Otherwise, Overpenetration requires a critical.
2 A double can shoot 1 or 2 projectiles per shot; a quad can shoot 1, 2, or 4 projectiles/shot.
3 A double or quad shot can Sunder armor or natural protection.
4 Scatterbows shoot multiple pellets, but damage is a single roll comprising all of them per shot.
Ammunition | Average Cost |
---|---|
Crossbow Bolt | 1 S per 5 |
Snapbow Bolt | 1 S per 5 |
Nailbow Round | 3 S per 5 |
Armor
Armor | Material | AP | ENC | Description |
---|---|---|---|---|
Wasp Light Airborne | Metal | 3 | 2 | Quarter plate |
Wasp Sentinel Full Plate | Metal | 8 | 7 | Full articulated plate |
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