Weapons and Armor

Kinden-Specific Weapons

Two Handed Weapons

WeaponDamageSizeReachCombat EffectsENCAP/HPTraits
Dragonfly Double Sword1d8LLBleed, Impale, Sunder25/11Double Ended
Grasshopper Polearm1d8 + 2LVLBleed, Impale, Sunder24/10Double Ended

Dragonfly Double Sword

Similar to a double-ended Japanese Katana.

Grasshopper Polearm

Similar to a double-ended Japanese Naginata.

Artifice Missile Weapons

Nailbows are essentially firearms. Long nailbows are rifles, usually single shot (repeating, magazine-fed nailbows exist but are most often military weapons). Hand nailbows are pistols, currently available in single, two, and four shot versions (two and four shot hand nailbows are like oversized derringers). Impale effects only grant the choice of two damage rolls rather than secondary impaling effects.

Scatterbows are essentially shotguns. For short range use, they shoot ammunition that consists of 3 - 6 pellets, generally metal. These nasty weapons are mostly the tools of some military units and are quite rare, but are becoming more common in civilian use.

Crossbows are available in light, heavy, magazine-fed repeating, and hand (pistol) versions.

Snapbows are high-powered airguns, currently seen in long and hand (pistol) versions. Impale effects only grant the choice of two damage rolls rather than secondary impaling effects.

WeaponDamageForceRangeLoadCombat Effects
Crossbow, Hand1d4+1S3/10/152Impale
Crossbow, Light1d8L20/100/2003Impale
Crossbow, Heavy1d10H20/150/3004Impale, Sunder
Crossbow, Repeating1d8L20/100/2005Impale, Sunder
Nailbow, Long1d8+2H30/200/3002Bleed, Impale, Sunder
Nailbow, Long, Marksman11d8+2H60/300/4002Bleed, Impale, Overpenetration, Sunder
Nailbow, Long, Repeating1d8+2H20/150/2005Bleed, Impale, Sunder
Nailbow, Hand Single1d6L5/10/151Bleed
Nailbow, Hand Double21d6L5/10/152Bleed, Sunder3
Nailbow, Hand Quad21d6L5/10/153Bleed, Sunder3
Scatterbow41d12+2H5/15/202Bleed, Stun Location, Sunder
Snapbow, Long1d8+2H30/200/3004Bleed, Impale, Sunder
Snapbow, Hand1d6L3/10/154Bleed

1 A marksman rifle has specialized mechanical or optical sights. The user must using Aiming for one full Combat Round to achieve the additional range and the Overpenetration effect. Otherwise, Overpenetration requires a critical.

2 A double can shoot 1 or 2 projectiles per shot; a quad can shoot 1, 2, or 4 projectiles/shot.

3 A double or quad shot can Sunder armor or natural protection.

4 Scatterbows shoot multiple pellets, but damage is a single roll comprising all of them per shot.

 

AmmunitionAverage Cost
Crossbow Bolt1 S per 5
Snapbow Bolt1 S per 5
Nailbow Round3 S per 5

Armor

ArmorMaterialAPENCDescription
Wasp Light AirborneMetal32Quarter plate
Wasp Sentinel Full PlateMetal87Full articulated plate

 


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